Egg5 150x150 Creating Textures for a Vectorworks Easter Egg set design

This is the third of three posts describing creating a scene and lighting design for an Easter Egg using Vectorworks. I guess it’s more a prop design, but it’s just an excuse to have some fun and maybe learn a few things along the way. This is also a great illustration of how easy it is to model seemingly complex  objects using Vectorworks and how to readily make a great presentation using Renderworks.

Screen Shot 2012 03 18 at 1.36.08 PM 150x150 Creating Textures for a Vectorworks Easter Egg set designFirst let’s look at the floor texture I described in the last post. This is really simple. It is a simple Color Shader, with the color set to White and the Brightness set to 100%. The Reflectivity Shader is reflecting white and set to 35%, we don’t want this to be just a mirror, it’s a cool glossy surface. Finally there is a blurriness setting set to 15% so the reflections are just a little bit soft.

The floor is huge and the floor is positioned, as is the camera, (manipulated through the camera view settings) so that we never see off of the floor.

Another option would be to model something like a television/film studio cyc with curved corners and sweeps that meet the floor. The lights would then have to be Spotlights rater than the Directional lights as no matter where they are placed, the Directional light would cast a shadow of the cyc walls in to the rendering.

Screen Shot 2012 03 18 at 3.23.34 PM 150x150 Creating Textures for a Vectorworks Easter Egg set designSo, I like things a bit extreme. In general, in our work, we have to be a bit conservative, so this is an opportunity to go over the top. A Pink Cheetah Easter Egg sounds about right. The Pink Cheetah is an image file that I’ve had (and used) for a long time. I brought that in as a texture. Set it to a 20% Mirror Reflectivity Shader.

It’s not quite right, so I added a decal of the shield and a gem. I’ve also bumped up the Ambient Light and added a spotlight to accent the front of the egg.Now, this is an appropriately over the top celebratory egg. Of course, I want to add more, colored lights on and around the egg, but I also want to keep the lesson simple. Dilemmas.

Read about the building of the model here and creating the Lighting Design for the Easter Egg here.

Of course, there are many other tips and techniques like this described in my new book Entertainment and Lighting Design with Vectorworks Spotlight available from Nemetschek Vectorworks.

Entertainment and Lighting Design with Vectorworks Spotlight takes the reader from simple techniques like this through the process of designing the sets and lights for a Broadway show.

Need Help? Post any Vectorworks related question in the comments section. Kevin will post his answers here.

Creating Textures for a Vectorworks Easter Egg | 2012 | The Studio, The Work, VectorWorks, VWX Spotlight and Design | Tags: , , , , , , , , , , , , | Comments (0)

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